Week 4 Update


Hi there! I’m Anne, the animator for Those Guys. As we roll up to our Alpha deadline I will give you an overview as to what we’ve been up to.

My role on Those Guys:

I am the animator and rigger for Chained. As our game has a very strong theme, I focus on using my animations not only to give the player feedback but to help sell the experience as well. I work closely with our art director and designers in order to ensure that the mood through my animations is expressed correctly while also fulfilling the needs of the game mechanics.

Update about my work:

After successfully troubleshooting a rigging issue, I have been creating and testing animations. It’s always quite interesting how differently things can work within Unity as compared to Maya. While this creates a very iteration-heavy process, it is a very ideal work flow as we can not only test animations early but also discover what tweaks are necessary to improve the look of them in within Unity.

Update about the game:

We have all been working hard for our upcoming Alpha milestone.

Keith has been keeping us all on track and running towards the milestone.

Brandon, Jonathan, and David S. have each created several levels to help teach mechanics as well as emphasizing story beats. We have a really powerful moment set up within Chained, but I won’t spoil it for you!

Adrian has updated the level streaming system to allow us to “snap” levels together with minimal work from the designers.

Hans has been improving the Wisp system and has finished implementing node-based pathfinding using the A* algorithm.

(I will freely admit I needed some assistance with our programmer’s work description, as my “they made really cool stuff” just wouldn’t cut it.)

David F. has been fine tuning the animation controller. I’m excited to see how my animations will work with it.

Decker has been producing a lot more concept art for props for Hojun and Adam to model. He also modeled the Moth and Bat to use for guiding the player.

Hojun and Adam have been modeling and texturing like beasts. They’ve made huge progress within the last week.

Jon has been doing sound passes on the levels. His music really helps to sell the mood of the game.

As I mentioned before, I’ve been animating That Guy, the Moth and the Bat.

Enjoy our Alpha!

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