Beautiful Corner Overview
As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes
Screen 3
The static flicker of the tv heightens the sense of wrongness.
Progress 2
Progress 1
Planning
As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes
Screen 3
The static flicker of the tv heightens the sense of wrongness.
Progress 2
Progress 1
Planning
As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes
Screen 2
We see a long hallway providing a sense of depth to the game and as a transition to the cool yellow lights now seen. We are faced with the first object we must destroy in the level.
Progress 2
Progress 1
Planning
As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes
Player enters from the Left after blank screen and Door opening audio.
Screen 1
He is greeted by a warm snug entry way filled with familiar household items. That guy fits into the assembled room and he is bathed in warm homely light.
Progress 2
Progress 1
Planning
This build focuses on Intended look and feel of the game.
Core Functionality added;
Improved character controller
Added in proof of concept for rigged player model (Not fully implemented onto character controller)
Added in Saturation effect for artist review
Placeholder sound effects for feet and ball implemented
Lengthened chain for improved playability
Due to small team size Character Requirements have been reduced;
Produce 1 character rigged, animated, and implemented by the end of Fall semester.