White Box Screen 3 – WIP

Beautiful Corner Overview

As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes

Screen 3

The static flicker of the tv heightens the sense of wrongness.

BC_Screen_3_v4

BC_50%_0002_Screen3

Progress 2

Screens_0002_3

Progress 1

Screen3

Planning

SpreadSheetSource

White Box Screen 2 – WIP

Beautiful Corner Overview

As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes

Screen 2

We see a long hallway providing a sense of depth to the game and as a transition to the cool yellow lights now seen. We are faced with the first object we must destroy in the level.

BC_Screen2_v4

BC_50%_0003_Screen2

Progress 2

Screens_0003_2

Progress 1

Screen2

Planning

SpreadSheetSource

White Box Screen 1- WIP

Beautiful Corner Overview

As he progresses to the left and uses the ball and chain to move himself forward the mood of the room changes

Player enters from the Left after blank screen and Door opening audio.

Screen 1

He is greeted by a warm snug entry way filled with familiar household items. That guy fits into the assembled room and he is bathed in warm homely light.

BC_Screen1_v4

BC_50%_0004_Screen1

Progress 2

Screen_One

Progress 1

Screen1

Planning

SpreadSheetSource

Game Build – Art Tech

FB_Picture

This build focuses on Intended look and feel of the game.

Core Functionality added;

Improved character controller

Added in proof of concept for rigged player model (Not fully implemented onto character controller)

Added in Saturation effect for artist review

Placeholder sound effects for feet and ball implemented

Lengthened chain for improved playability