The most fun I’ve ever had watching a player run through Chained!
Thanks to Carrumbum for the video!
The most fun I’ve ever had watching a player run through Chained!
Thanks to Carrumbum for the video!
Here it is folks, Chained team members presenting at Tokyo Game Show!
Keith Leiker – Producer
Jonathan Gregoire – Lead Designer
Decker “Fantastic” Geddes – Lead Artist
Here it is the Download of the final version. There are a couple bugs that managed to creep in, where looking into fixing some of them, before we are submitted to Indiecade.
Sorry for the long delay, but here it is, the final release of Chained!
Please download it and give it a try.
http://games.digipen.edu/games/chained#.U3EVryiU-F_
Chained has gone gold! After 8 hard months of work, the team is happy to announce that Chained has been completed. Soon, we will have a link on where you can download and play the game.
Thanks for staying in touch with us and we hope you check out the other projects we will work on in the future.
This is Adam Purvis and I am one of the environment artists for Chained.
WHAT DO I DO?
Well, like David Scamehorn, I was also brought on about halfway through development, primarily to design and create environment assets for use in the game. As time went on I was also tasked with placing assets in game and animating them to achieve some really great effects in some of the later stages of the game. On occasion I am also known to throw in a good idea or two out about other things as well.
WHAT’S BEEN GOING ON?
Well we just got done presenting our game down at GDC and we received a ton of positive feedback for the game as well as constructive feedback as to where we should take the game next. As of this moment the game is ready to go but with career day just around the corner, we all agreed that we can make the game just a little bit better. Not that it’s not already beautiful, but because we can make it even more so.
Mainly with the polish this time around, we’re focusing on tightening everything up. This means cutting down longer walking segments, re-working some textures, fixing any remaining bugs, and generally just putting the finishing touches on everything. We are all extremely excited for career day and most of all presenting this to the company representatives that attend.
All said and done, we are super proud of what we’ve accomplished and can’t wait to see peoples reactions to the game that we’ve created.
Alright, the moment you have all been waiting for, a playable version of our game! Here it is! Enjoy!
Click the image to open up a new tab.
You’ll need to download the Unity web player, sorry for the load times!
DEV CHEATS:
Hold Right Shift + P to teleport Player to Mouse Location
Hold Right Shift + a # to jump to that level
Due to it being a web build, you are unfortunately missing out on the awesome shadows and more advanced graphics. Once we hit Gold, we will post an installer that will let you experience the game in all of its glory.
Until then,
Jonathan